June 2006
Champions of the Force - released info + picture here.

Feb 2006
Attack on Endor Scenario Pack released info + extra picture here.

Nov 2005
AT-AT Imperial Walker Colossal Pack
released info + extra picture here

CLONE STRIKE full list with all stats

Clone Strike The official book supplied with Clone Strike starter pack:
full rule book 3.8 MB file


Full Rebel Storm set of pics with stats and quick overview of rules in one PDF file.
Rebel Storm Figures.pdf 432k file


Rebel Storm rules the official book supplied with starter pack:
full rule book 1.2 MB file

Extra Scenarios

With Star Wars Miniatures you can create new scenes or re create classic battles, however
improbable they may seem...

The Black Sun Nexu
A New Star Wars Miniatures Scenario
Wizard weblink here

Here are 3 well presented ones. Full rules etc in pdf format.

Vadershelmet
Soreloser
Enliste delite


Official WoTC Ultimate Missions previews

1. Death Star Infiltration
http://www.wizards.com/default.asp?x=swminis/article/umpreview1

Alternat scenario
Stealing the Shuttle http://www.wizards.com/default.asp?x=swminis/article/stealingshuttle

2. Rebel Storm's Probe Droid Pursuit
http://www.wizards.com/default.asp?x=swminis/article/umpreview2

3. Endor Speeder Chase at
http://www.wizards.com/default.asp?x=swminis/article/umpreview3

4. Rebel Storm Bounty Hunters’ Showdown
http://www.wizards.com/default.asp?x=swminis/article/umpreview4


From Hooligan km
converting rules
Converting the Minis rules for playing X-Wings/TIE Fighters and so on

Echo Base

SkywlkrOKC another WotC Message Board member made  Echo Base Hanger Map

Special Rules for Echo Base:

1. If Fringe Wampa is on either squad, it starts the skirmish in the Wampa Cave. All other units start on their respective start markers.

2. If a Rebel Command unit is present in the Command Center, all other Light side units get +2 attack (not accumulative for multiple command units, but accumulative with other bonuses).

3. A unit (from either side) can heal itself in the Medical Center. If a unit ends on a Bacta Tank, it can, for the length of one full round, remove 10 damage from itself. Example: A unit ends its movement phase on the Bacta tank. It cannot attack. The next round, the unit does not move or attack, taps and removes 10 damage. It can stay multiple rounds to remove additional damage.